Armed with the location of the silver harp, Loto heads back to Garinham.
Grave robbing does not sit well with the citizens here.
In the NES version there are two people in this little locked room who just tell you to talk to the other guy. Equally useless. At least one of the chests to the right had a key in it, so it wasn’t a big deal that this guy lied about giving me a key.
I’m not sure what’s more ominous: his warning or that he vanishes into thin air after delivering it.
Inside Garin’s Tomb one wraith knight encounter got a bit perilous, but otherwise it was a pretty easy run through to the silver harp. The enemies get progressively harder as you venture down each level, but the dungeon itself is relatively small.
Back at the Northern Shrine, the old wise man seems genuinely surprised that Loto got the silver harp. His parting words urge Loto to get moving on defeating the darkness. Of course, there’s that whole other matter of the princess in the Swamp Cave. Saving her is actually the closest thing DQI has to a sidequest since it is entirely optional, but it does help with getting the third and last key item. Plus, Loto needs something to do to break up the level grinding.
Unlocking doors back in Brecconary and Kol, you’ll find some people with more information about the fairy flute and the golem. There’s also a shop that sells fairy water behind the locked door near the curse-breaker in Brecconary.
Anyway, back in the Swamp Cave on the east side behind a locked door is the green dragon. I hesitate to classify this as a boss since green dragons can be random encounters, but at any rate it’s not an especially easy battle at level 13. In fact, this specific fight has been changed in the remake, along with at least one other that I know of, and actually makes this an even tougher enemy. That’s not to say this is a difficult battle since the only strategy, if you can call it that, is to outlast its attacks as you trade blows and keep yourself healed up.
The princess is appropriately overjoyed to be rescued. She instantly falls in love with Loto and demands no less from the hero. No, seriously, you can’t progress forward unless you agree. Selecting “no” just sends you into an infinite loop of her bewilderment that you could be so cruel. This is where the famous “but thou must” line originates, by the way. There are a few other times you can fall into that same infinite dialogue loop with her. After you acquiesce, you pick her up because Gwaelin’s too much of a lady to merely follow you back to Tantegel Castle. Luckily, even laden down with the princess, you can still use the
Evac Outside and Zoom Return rather than hoof it all the way back on foot. Pretty much everyone at the castle will have new dialogue when you’re carrying the princess, which I think is a really nice touch.
King Lorik is pleased to have his daughter back, though, his priority immediately turns back to the Dragonlord when you speak to him next. Gwaelin’s Love is an actual item, which is the medieval fantasy equivalent of a GPS enabled cell phone. When you use it, Gwaelin can communicate with you, giving you the experience points needed to level up and the exact number of steps you are from Tantegel Castle. It’s not an essential item by any means, but it does serve a purpose.