Okay, perhaps it’s not the most original joke, but don’t act like you weren’t expecting an LOTR reference before now. It’s me, after all.
Back in Kol someone mentioned a monster-infested cave to the south where the princess might be. Yeah, this is it. The enemies in the Swamp Cave are way too tough for me at this point, but thankfully the path to the other wide is basically a straight line. I don’t even bother with using a torch.
From the cave exit, Rimulder is just a bit south around some mountains. RNG was on my side and I only had three encounters. All warlocks and all gave me the first strike.
There are a bunch of people in Rimulder who have very important clues to share. A lot of it doesn’t quite make sense, but one person mentions the Stones of Sunlight are at Tantegel Castle.
The big thing about Rimulder is this little shop in the far northwest corner, which you get to by walking around the perimeter of the town. Here is the first place you can get magic keys. No longer shall a locked door bar my way! I can only hold six at a time, but luckily there’s a more convenient key seller. It’s just that, um, he’s behind a locked door.
In the southwest corner of town Rock is waiting for his girlfriend. Nana is up in the northeast corner, annoyed that he’s late. If you go back to the boyfriend, he’ll be so grateful that you helped him figure out he’s in the wrong place that he tells you about the fairy flute. Except, of course, I found it already.
Oops! Sorry about that ma’am, but really you might think of investing in an actual door. Of course, since all the doors in Alefgard are opened with magic keys, I would probably still have barged in at some point. (In the NES original, she just yells at you to leave before she calls her friends.
This guy tells you about the fighter’s ring, which I also have already found. He doesn’t acknowledge it as such when you wear it, though. I believe in the NES original he mistakes it for a wedding ring. Also, fan translator misspelled “embarrassed.”
Honestly, I think Cleo might be better off without him.
Before heading back from whence the journey began, I take a small detour over to the shrine west of Kol. I don’t believe it has an official name, but I usually call it the Northern Shrine.
Great. Another item to collect. Don’t these people realize I’m working with very limited inventory space? Fortunately, way back in Brecconary there was a passing mention of Garin being buried with his Silver Harp. It just so happens there are locked doors back there that are just begging to be opened, too.
Starting back at the beginning with Tantegel Castle, despite this guard’s warning, I loot the room of all its goodies. He doesn’t say anything, so I guess I’m still a hero.
Over at the eastern edge of the castle, behind a locked door, is this key seller. He’s a bit more expensive than Rimulder, but his proximity to the save point makes him far more convenient.
DQ loves to hide things where you would expect to fall out of the area.
Below the castle is an old man and a chest containing the Stones of Sunlight. It would seem he’s been waiting for me for quite a long time; after he hands over the item, he slowly crosses back to his bed to “rest.”
Hmm, grave robbing tips from a dude stuck behind a barrier. Nothing bad could possibly come from this.