Project DQ

Metal slime: a grinning, silvery-colored teardrop shaped enemy from the Dragon Quest seriesOkay, wow, I’m honestly surprised at the interest in my Dragon Quest playthrough project, hereafter to most likely be referred to as Project DQ (PDQ). A number of people have contacted me about this playthrough, so let me acknowledge a few of those messages:

  • Yes, I know the hero’s name arguably should be Roto. It’s a romanization of the Japanese liquid consonant, which means technically both are correct.
  • On that note, I am aware of the importance of the hero’s name, but I didn’t utilize the information when I chose my name or how to spell it.
  • No, this is not a blind playthrough. (See the section below for further details on this project.)
  • However, this is the first time I’ve played the SFC remake. And it’s been a very long time since I played Dragon Warrior on the NES. Still, I’ll likely compare the two a lot.
  • Thanks for the tip about searching pots, dressers, etc. I know to search them in later games and I had noticed their presence in the remake; I just hadn’t realized they were more than graphical background additions.
  • Also, thank you for the suggestions on which versions to play with regard to future entries, but I’ll get into that below.

I suppose I should also announce the ground rules I have:

  1. This project is in no way affiliated with or endorsed by Square Enix who own and hold the copyright for Dragon Quest and all of its related material. All usage of such material here is done under fair use as defined by United States law. Further, all opinions stated are my own.
  2. These will not be 100% playthroughs. I intend to thoroughly explore each game and do side content, but my only goal is to complete the main story.
  3. These will be entirely legitimate runs. No cheats. No hacking. No fast forwarding. No save states.
  4. I will not be using guides or walkthroughs. They aren’t necessary anyway since I’ve played through all of the games before except for V and VI. However, I will be utilizing references for things like item stats, alchemy recipes, etc.1
  5. I have no time frame for this project. RPGs are generally long and most of the DQ games are perfect examples of this. That means I have no idea how long it will take me to get through all nine games. I also want to avoid burning out, so I don’t want to rush through the games and I expect I’ll be playing other things on the side.2

Without actually recording myself while I’m playing, which I don’t have the capabilities to do anyway, I can’t exactly prove I’m adhering to the above statements. So, you’ll just have to take me at my word. In any case, I will note any changes to the above if the need arises.

There has been a lot of debate online as to the best versions of each DQ entry and I’ve given the topic a great deal of thought. In the end, I’ve more or less decided on the SFC remakes for I-III (patched with fan translations), the North American DS releases of IV-VI, and the official NA releases for the remaining three games. Yes, I am well aware of the shortcomings of the DS versions and quite honestly my main reason for choosing them over other, arguably better, versions is that I own them and haven’t yet played them. However, I think I’ll leave talk of all that until I actually get to said games.

Finally, even though of late posting here has been, at best, rather sparse, I don’t want this one project to completely take over the site, so after giving this some thought I decided that I’ll be keeping the PDQ posts to roughly once or twice a week. By doing this I can play the games at a leisurely pace and have the time to organize the ridiculous number of screenshots I’ll take. If you’re jonesing for more than that I will be posting snippets under the “Project DQ” tag on my Tumblr, too.

  1. There’s no way I could keep all that straight in my head even if I didn’t have the memory of a gnat.
  2. I just started Radiant Historia, which is proving to be a fantastic experience.

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